Tyranitar (M) @ Chesto Berry
Ability: Sand Stream
EVs: 252 HP/32 Atk/224 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Payback
- Rest
- Stealth Rock
This thing OHKOs Azelf. It sets up sandstorm for general residual damage and to boost Aero's Sp. Defense. Plus only two members of my team take damage from it and they both have leftovers which basically cancels it out.
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Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Roar
Vaporeon is amazing. Just a couple minutes before writing this I took down a +3 DD Gyarados that had Taunt and Bounce. With Surf. It was amazing. It was sort of a fluke though and I'm thinking about replacing something with Hidden Power [Electric] to make it like a perfect Gyarados counter. (for those unaware, Vaporeon's ability makes Waterfall heal it rather than do damage). It's really good for stalling stuff out and passing Wish to my other team members (Forretress for instance).
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Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Toxic Spikes
- Payback
- Rapid Spin
- Gyro Ball
Specially defensive Forry. It can actually take a lot of special hits and still set up Toxic Spikes. Payback to destroy spinblockers, rapid spin to get rid of hazards, gyro ball for more coverage (I may replace this with explosion because right now a lot of stuff can set up on Forry).
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Skarmory (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/240 Def/16 Spd
Impish nature (+Def, -SAtk)
- Torment
- Protect
- Spikes
- Roost
Skarmory and Forretress on the same team seems weird, but Forretress takes special attacks very well and Skarmory takes physical attacks. This is a weird set, but basically you use Torment on the switch and then Protect, Spikes, Protect, Spikes, etc. Although it doesn't always work very well. I'm thinking about changing this to a Taunt set (Note: Torment makes the opponent unable to select the same move twice in a row).
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Aerodactyl (M) @ Leftovers
Ability: Pressure
EVs: 208 HP/104 Atk/148 Spd/48 SDef
Jolly nature (+Spd, -SAtk)
- Substitute
- Roost
- Whirlwind
- Rock Slide
Pressure makes the opponent lose twice the PP. This thing is surprisingly bulky. Basically its purpose is to stall out the opponent with sandstorm damage, poison damage, and entry hazards if i get a whirlwind in. Pressure, the sp. def. boost from sandstorm and aero's crazy speed make this work pretty damn well.
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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Overheat
- Hidden Power [Ground]
- Trick
This is my Lucario counter, among other things. It also makes a pretty good revenge killer.
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